There are so many fragments to this entire game that the attributes listed don’t even cover half of them. They cover one percent. Healing and damaging is only the beginning. But this is a good blade or dud because once the game company completely starts manipulating all the content in the game. The game could go on endlessly for eternity. They just need to learn to have an amount of characters to master the game during an incubation stage until they change it drastically again.
A new part of the game that is being explored is healing and mana manipulation. They released two items that do this recently.
That’s a problem for the game, anticipation for the game is made once a year. This game could go on for eternity with 60 playable heroes 50 purchasable items that get replaced every ten or twenty years but this game makes you think about the big change once a year instead of once a decade.
List of Aspects of the game
Silence (Disable) Purge (Disable) Slow Illusion Spellblock (in theory) Hitpoints Blind Or Chance Attack Banish (Disable) Range Melee Spell Duration Casting Range Enemy Ally Creep Neutral Tower Stun (Disable) Physical Damage Mana Regen Magic Resistance Armor Disarm Armor Placer (In theory) Healing Resistance (In Theory) Feedback Resistance (In Theory) Healing Block (In Theory) Damage Orb Effect Anti-Heal (In Theory) Frostbite (Anti-regen) Distance (Blink skills) Disable Resistance blink disable (in theory) | Life Regen Gold Spell Damage Pure Damage Mana Points Unit Count Trees Night Day Current Attributes (Strength, Agility, Intelligence) Damage Block Movement Speed AttackSpeed Lifesteal Manasteal Feedback Evasion Radius Chain Spell Chance Spell Cleave Knockout (Disable) Chain Lightning |