Attributes not covering enough

There are so many fragments to this entire game that the attributes listed don’t even cover half of them. They cover one percent. Healing and damaging is only the beginning. But this is a good blade or dud because once the game company completely starts manipulating all the content in the game. The game could go on endlessly for eternity. They just need to learn to have an amount of characters to master the game during an incubation stage until they change it drastically again.

A new part of the game that is being explored is healing and mana manipulation. They released two items that do this recently.

That’s a problem for the game, anticipation for the game is made once a year. This game could go on for eternity with 60 playable heroes 50 purchasable items that get replaced every ten or twenty years but this game makes you think about the big change once a year instead of once a decade.

List of Aspects of the game

Silence (Disable)
Purge (Disable)
Slow
Illusion
Spellblock (in theory)
Hitpoints
Blind Or Chance Attack
Banish (Disable)
Range
Melee
Spell Duration
Casting Range
Enemy
Ally
Creep
Neutral
Tower
Stun (Disable)
Physical Damage
Mana Regen
Magic Resistance
Armor
Disarm
Armor Placer (In theory)
Healing Resistance (In Theory)
Feedback Resistance (In Theory)
Healing Block (In Theory)
Damage
Orb Effect
Anti-Heal (In Theory)
Frostbite (Anti-regen)
Distance (Blink skills)
Disable Resistance
blink disable (in theory)
Life Regen
Gold
Spell Damage
Pure Damage
Mana Points
Unit Count
Trees
Night
Day
Current Attributes (Strength, Agility, Intelligence)
Damage Block
Movement Speed
AttackSpeed
Lifesteal
Manasteal
Feedback
Evasion
Radius
Chain Spell
Chance Spell
Cleave
Knockout (Disable)
Chain Lightning